I'm a Systems Design Engineering student at the University of Waterloo. I've completed 4 school terms and 4 co-op terms; most recently working as a UX Designer at Sony. I love design: user experience, interfaces, web design + development, product design - you name it! I've taken it upon myself to learn as much as possible and am excited to develop a career doing what I'm passionate about. Currently, I'm looking ahead for a co-op job for September-December 2015, so let me know if you're interested in hiring me! I'm eager to soak up more knowledge, enhance my abilities, and contribute in any way I can.
I learned a lot on my most recent work term, as I was given a large variety of UX work. I mainly worked on the PlayStation Store, both on web and mobile, which was exciting since millions of people use it. I designed prototypes for upcoming features, primarily using Photoshop. One aspect of this that I found interesting was adapting the designs for other regions and languages, such as Arabic. I also contributed to the design of the upcoming PlayStation Video app, designing various aspects of it. My favorite part of this was watching user testing videos, making notes of the usability issues, and designing solutions to fix them. This work will make the app more user friendly. I also performed UX competitor analyses for features that are planned for the PlayStation Store, assessing and comparing how other companies implemented the feature. I also had lots of fun creating personas for the store, which can be seen in my portfolio! Overall, I gained a lot of UX experience in a variety of areas.
My second co-op term was spent in Waterloo, working for Maplesoft, who develops a math and graphing software called Maple. They also have a software program called MapleTA, which is used to develop and host math and physics questions for students to solve online. I authored these questions for textbook publishing companies, basing them off of current high school and university textbooks. Each question required a step-by-step solution and needed to have enough variation so that the question is different each time it's opened. To do this, I had to design algorithms so that each step in the solution was correct for every instance. Although MapleTA usually just required free form entry (kind of like Word), I would often have to edit the HTML source code to format the questions correctly. This was where I first started learning HTML and CSS! Also, many of the questions required graphs, which I created using Maple.
For my first co-op term, I went back to Alberta to work for a small project management/civil engineering company. After construction safety training in the main office in Edmonton, I packed my bags and headed to Hanna, a tiny prairie town only known for the birthplace of Nickelback (there's a mural of them on City Hall). CAP's job was to ensure that the piles for the foundation of the transmission towers on the Hanna Region Transmission Development were placed in sturdily. I was the Project Coordinator, managing a team of ten field workers who were performing quality assurance. I had to make sure everyone was where they needed to be to ensure thorough QA, create daily reports and spreadsheets on the status of each tower, and communicate updates with the civil engineers. I also occasionally drove out to site to perform QA myself, gaining experience with construction. My last month was spent back in Edmonton, finishing up document turnover to the client, writing reports, and designing new forms. I learned a lot about how project management works, as well as construction.
One of my tasks at my Sony job was to create personas for the PlayStation webstore. I researched why people use the webstore, and not just the console version, and then developed these personas based on the info. I found the 3 primary reasons were so people could buy items at work and remote download, so they wouldn't miss deals while on vacation, and because the PlayStation controllers are inconvenient for navigation. The color scheme of the personas is that of the PlayStation website.
My Uncle owns a tennis store in Calgary. Its website was out of date and definitely needed a refresher to better feature what the store has to offer. I kept the site short and sweet like before, but changed the design, added images, and made it responsive to enhance the experience.
View it live at www.racquetcentral.ca.
Don't feel like clicking on the link? Here's a shot of what it looks like on a desktop.
Here's what the website looked like before I took it on.
This summer I was in charge of creating a yearbook of sorts for the co-op students, with the assistance of Erin Leach. I created it almost completely in Adobe Illustrator, with some photo editing done in Photoshop. In case you haven't guessed, the main part of the sun on the cover is the O from the OMERS logo.
I designed the tickets for a formal dinner/dance, which had a New York theme. So, I decided to do the ticket like an airplane boarding pass. The organization's color is red, and has a rose symbol, hence the roses. I made it fairly quickly using Photoshop. Unfortunately, I can't take credit for creating the roses. They were made by Freepik from www.flaticon.com is licensed under CC BY 3.0.
In my first semester design class, we had to design a product that solved a problem while appealing to the senses (extremely broad topic, I know). My group thought it was an issue that people weren't recycling enough, especially in parks, where litter is particularly annoying. We wanted to motivate people to recycle by making it fun and entertaining. Our design was a jukebox recycling bin, named the Songcycler. When someone put a can/bottle through the flap, a screen would turn on, prompting the user to select a song to play. We thought this would be particularly good in areas where people are sitting around for a while and music is welcome, such as in parks or at bus stops.
The full powerpoint presentation can be viewed here.
After coming up with a variety of user and engineering requirements, such as being able to endure high wind speeds and 3 feet of snow, we brainstormed a variety of ideas. A few of them, drawn by Tyron Jung, are shown below.
Using a decision matrix, we decided upon the jukebox design. We used analytical modelling to determine things like dimensions, energy usage, and how much force is required to use the bin (viewable in the powerpoint) and modelled the design in AutoCAD.
We also decided on materials, designed an assembly process, conducted a failure modes and effects analysis, and thought of analytical test cases. Finally, a miniature prototype was created with our limited resources. To represent the touch screen turning on, we used wiring to turn a small lightbulb on when the flap was opened. We also fastened an iPod touch inside.
I took a Human Computer Interaction course on Coursera last year. I chose to design a website for the design brief titled "Change". Currently, it's not that easy to volunteer. One usually needs to directly contact an organization they're interested in volunteering for. I designed a website where people can see volunteer opportunities in their community on a calendar and sign up on a per event basis. This enables users to get a broad volunteer experience, and work around their own schedule. The course took students through needfinding, storyboarding, wireframing, and user testing. I just made a rough prototype using Justinmind, shown below, as we weren't required to make an actual, functioning site.
The home page...
The user must create a profile in order to sign up for volunteer opportunities.
Here they can see all the events they can volunteer for, color coded by type.
Clicking on an event opens a pop up with the event info and the ability to sign up for it.
All events that a user has signed up for show up on their calendar on their profile page.